This house music production article is written for the same
reason you are reading it, and that is to take my skills to another
level and get even better at what I do best, producing house music. With
this guide I want to help you learn how to get your producing skills
sound really bone fife. It may sound very simple in theory but it can be
a pain to make a dope house track, and as always, in order to
understand it you need to listen to it.
The favorite kick drum for
house music production is the Roland TR-909. The main reason would be
that, it has got a great low end power. The pattern for the kick is
mostly a 4/4 beat, but you don't have to leave them straight because
they will sound robotic. Propellerhead Reason 4 has got a new feature
called the Re-Groove to steer clear of that.
You can even do this
manually by shifting individual notes (in your software midi editor) and
changing the level of certain notes. Another way is to apply a 16th
note swing quantification. If you are producing your tracks digitally, you
must make sure that you give them a human feel and soul to you track,
make it sound as if it was performed by a live band.
House music
uses a lot of synthetic sounds such as the Omnisphere by Spectroscopic,
Jupiter-8V by Arturia, Massive by Native Instruments, Sylenth1 and many
more. The Arturia MiniMoog is my favorite VST instrument for bass
sounds.
The Hi-Hats patterns are mostly on the eighth-note and
open hats on the offbeat pattern. For percussion, most producers use
loops, but you are more than welcome to program your own. Playing the
riffs and chords with a midi controller is better than programming them
using a mouse. You can double your chords with another instrument to
have enough body, if needed.
If you have a vocal feel free to play
around with it, chop it or even create great effects from it. Try not
to make the track repetitive, your song needs to have dynamics (loud and
soft parts). Always keep in mind that house music is all about making
people dance. You can also use automation to keep the song moving,
automate the vst instrument knobs (especially the filter) to create a
sweep sound.
This can also work well with effects such as delay
and reverb to make the chorus part sound bigger than the verse. The
snare and claps must be punchy with a short reverb (preferably room
reverb) and mostly on an offbeat pattern.
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